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1. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
Dirk MacGirk wrote: CCP Goliath wrote: Hi all, Some info as we have it at the moment. We have identified the issue, and are currently working to automatically restart all queues which have stopped. You do not need to manually restart your ...
- by Dirk MacGirk - at 2017.06.09 09:37:40
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2. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
CCP Goliath wrote: Hi all, Some info as we have it at the moment. We have identified the issue, and are currently working to automatically restart all queues which have stopped. You do not need to manually restart your queues, nor do you need...
- by Dirk MacGirk - at 2017.06.09 09:20:28
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3. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
Calgura wrote: Logan Jakal wrote: Dirk MacGirk wrote: Logan Jakal wrote: This appears to have began around 20:00, which would seem late to set off a fix. But yeah, they shouldn't be asking for support tickets. This is just fix it and...
- by Dirk MacGirk - at 2017.06.09 09:14:57
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4. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
Logan Jakal wrote: This appears to have began around 20:00, which would seem late to set off a fix. But yeah, they shouldn't be asking for support tickets. This is just fix it and hand out some SP to make players whole 20:00 Eve Time ?[/qu...
- by Dirk MacGirk - at 2017.06.09 09:02:55
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5. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
Logan Jakal wrote: GM Icipher wrote: Knutbypastorn wrote: GM Icipher wrote: Dear students and masters of the New Eden, we are currently investigating the issue, and we will surely look into SP loss reimbursement as soon as we spot the ...
- by Dirk MacGirk - at 2017.06.09 08:41:01
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6. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
Mileena Starbreeze wrote: GM Icipher wrote: Good news from the hard-working devs: the issue should be fixed and no accounts should be affected from now on. Please let us know if your training queue is paused on its own after 7:30 a.m. UTC. ...
- by Dirk MacGirk - at 2017.06.09 08:38:39
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7. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
GM Icipher wrote: Good news from the hard-working devs: the issue should be fixed and no accounts should be affected from now on. Please let us know if your training queue is paused on its own after 7:30 a.m. UTC. Do players still need to r...
- by Dirk MacGirk - at 2017.06.09 08:03:56
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8. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
ISD Max Trix wrote: JC Mieyli wrote: Alekseyev Karrde wrote: JC Mieyli wrote: increase material cost and lower bpc means less availability for pirate bs this means all the industrialists get to build pirate bs early and stockpile screw...
- by Dirk MacGirk - at 2017.06.08 20:08:35
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9. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Rarilmar wrote: This should have been done by silently dropping the rates every month for about 3-6 months instead of making this announcement that nuked the market in an hour. I hate to say it (I do) but probably afraid of leaks. Damn this ...
- by Dirk MacGirk - at 2017.06.08 19:58:39
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10. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Lugia3 wrote: The problem isn't cost, it's supply... People already fit 2 bill fits + HG Slaves to their Machs. Making it a bill more expensive won't do anything. Nerf the drop rate so if a Mach fleet dies it can't be instantly repurchased. Al...
- by Dirk MacGirk - at 2017.06.08 19:53:33
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11. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
The intersection of mineral oversupply and Pirate Faction battleships provides an excellent opportunity to go directly at bumping the cost based on build. Don't even bother screwing with the drop rates or spawns. All in on mins. Massive quantities...
- by Dirk MacGirk - at 2017.06.08 18:16:40
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12. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: Dirk MacGirk wrote: I don't think excess ISK dramatically impacts inflation. Learn what inflation is, then comment. Thanks for your valuable input. Now that your big brain is probably engaged more, show me where the ...
- by Dirk MacGirk - at 2017.06.02 03:54:47
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13. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Thead Enco wrote: Dirk MacGirk wrote: Shurdo wrote: Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field. We've made that case as we...
- by Dirk MacGirk - at 2017.06.02 02:11:10
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14. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Erick Asmock wrote: Dirk MacGirk wrote: The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name. The idea of respawn timers for the anoms ...
- by Dirk MacGirk - at 2017.06.02 01:49:52
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15. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Shurdo wrote: Maybe CCP should apply the same principle to ratting anoms as they are proposing for the mining anoms. That should provide a more balanced playing field. We've made that case as well. If you beat the hell out of a pirate fac...
- by Dirk MacGirk - at 2017.06.02 01:42:58
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16. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
The MacGirk-Ayrania Make Depletion Great Again ORE Anomaly Act of YC 119 - Sorry, but we've been calling for this long enough that it deserves a proper name. The idea of respawn timers for the anoms is completely sensible and adds a sense of dep...
- by Dirk MacGirk - at 2017.06.02 00:23:31
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17. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Mining yield aside, which will be debatable but since its a nerf, we know the reaction But was there no more elegant way of limiting capabilities while in PANIC than requiring asteroid lock? No concerns about when in travel or when a belt is clea...
- by Dirk MacGirk - at 2017.02.23 19:47:22
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18. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Rainus Max wrote: Can't say I like this change... however some suggestions: Give a bonus to the survival time if anchored in your sov - use the ADM system we've got now, say double the length in ADM 6 Yes that means carebears have better defe...
- by Dirk MacGirk - at 2017.02.21 18:48:13
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19. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Mynxee wrote: I love the killmail generation -- not for the reasons others might, but as a way to gain insight into which of my spacekids might be doing things they shouldn't under our Credo. So...killmails for ALL the things! The decay time...
- by Dirk MacGirk - at 2017.02.21 18:21:32
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20. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
cpu939 wrote: Myself i would like to see T1 Small - 5 hours med - 10 hours Large - 15 hours T2 50% bonus on there T1 counter part, faction bubbles 100% bonus on there T! counterpart yes large would give over a days worth of time. nullifie...
- by Dirk MacGirk - at 2017.02.21 18:06:45
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